Design and Technology at Simpson’s Lane Academy engages, inspires and challenges pupils. It equips them with the knowledge and skills to design, make, improve and evaluate.
We encourage pupils to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts. We also aim to make relevant links to designs and designers wherever possible within the curriculum objectives. Throughout our projects, we aim to make links with other subjects such as: mathematics, science, computing and art. This gives the learning purpose.
Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in an interactive process of designing and making. Throughout the year, pupils will have the opportunity to use all or some of these design elements:
- Design – with the purpose in mind, pupils will use research and other designers to explore and develop their own ideas
- Make and Improve – use a wider range of tools and equipment with accuracy and use a wider range of materials and components according to their qualities. Time will be allocated to reflect on and improve their designs
- Evaluate – evaluate their ideas and products against their own design criteria and consider the views of others to improve their work
Through practical expression using a wide range of medium, pupils in EYFS are encouraged to design, make, evaluate and share their ideas. This could be individually, in a focus group, or as a class project. By the end of EYFS, pupils should feel confident in constructing with a purpose, being able to select appropriate resources and mediums to help develop their ideas. Opportunities will be provided to use and master simple tools and techniques to join and assemble materials.
In Key Stage 1, pupils will build on their skills from EYFS to make products, which are functional and appealing for themselves. Pupils will have the opportunity to work on a project over a series of lessons providing the opportunity to explore, make, improve and evaluate. Pupils will perform practical tasks using a range of tools and equipment and select from a range of materials and components.
In Key Stage 2, pupils will build on their skills from Key Stage 1 to produce designs from a range of relevant contexts. Pupils will be encouraged to produce products that are fit for purpose aimed at particular individuals or groups. They will select materials and components according to their functional properties and will evaluate and make changes to these throughout the process.
DT theme progression
Create a garden of flowers/plants – use malleable media (card, clay, dough)
Moving vehicles – make a product which moves
Design a product and make a simple plan to use at the seaside
Construction of animals and their homes using malleable media
Use textiles to sew and join
Choose wheels, axles where appropriate, use a variety of joins to innovate a machine
Create bridges capable of carrying weight – making sure that it looks attractive
Suspension, arch, moveable, etc
Use a simple IT program within the design
Inspiration from the work of Henry Moore (local artist) – sculpture (compare and develop from Shang Dynasty work)
Using the skills of design, make and evaluate create product (eg: Roman artefacts or animal homes)
Create an Anglo-saxon helmet or ship using elements from DT curriculum use IT where appropriate to enhance the product – use sculpture
Using the skills of design, make and evaluate create product Link to Science by using lights, switches, or buzzers, using electrical systems in products
Design and make a product (that would help people living in slums) that requires pulleys and gears
Use complex IT program to enhance the quality of a product – link to biomes
Link to Science – Design a product that uses knowledge to design by using pulleys or gears
Food technology – link to sustainability
Use market research to inform plans and ideas
Follow and refine plans
Show that culture and society is considered in plans and designs
How to test and evaluate designed products
Use electrical systems correctly and accurately to enhance a given product (links to Science)
Use knowledge to improve a made product by strengthening, stiffening or reinforcing