Design Technology

Our Intent

Design and Technology at Simpson’s Lane Academy engages, inspires and challenges pupils. It equips them with the knowledge and skills to design, make, improve and evaluate.

We encourage pupils to use their creativity and imagination, to design and make products that solve real and relevant problems within a variety of contexts. We also aim to make relevant links to designs and designers wherever possible within the curriculum objectives. Throughout our projects, we aim to make links with other subjects such as: mathematics, science, computing and art. This gives the learning purpose.

Through a variety of creative and practical activities, we teach the knowledge, understanding and skills needed to engage in an interactive process of designing and making. Throughout the year, pupils will have the opportunity to use all or some of these design elements: 

  • Design – with the purpose in mind, pupils will use research and other designers to explore and develop their own ideas
  • Make and Improve – use a wider range of tools and equipment with accuracy and use a wider range of materials and components according to their qualities. Time will be allocated to reflect on and improve their designs
  • Evaluate – evaluate their ideas and products against their own design criteria and consider the views of others to improve their work

Through practical expression using a wide range of medium, pupils in EYFS are encouraged to design, make, evaluate and share their ideas. This could be individually, in a focus group, or as a class project. By the end of EYFS, pupils should feel confident in constructing with a purpose, being able to select appropriate resources and mediums to help develop their ideas. Opportunities will be provided to use and master simple tools and techniques to join and assemble materials.

In Key Stage 1, pupils will build on their skills from EYFS to make products, which are functional and appealing for themselves. Pupils will have the opportunity to work on a project over a series of lessons providing the opportunity to explore, make, improve and evaluate. Pupils will perform practical tasks using a range of tools and equipment and select from a range of materials and components.

In Key Stage 2, pupils will build on their skills from Key Stage 1 to produce designs from a range of relevant contexts. Pupils will be encouraged to produce products that are fit for purpose aimed at particular individuals or groups. They will select materials and components according to their functional properties and will evaluate and make changes to these throughout the process.

DT theme progression

Year Group

Autumn 1

Autumn 2

Spring 1

Spring 2

Summer 1

Summer 2



Food technology


Create a garden of flowers/plants – use malleable media (card, clay, dough)

Moving vehicles – make a product which moves

Design  a product and make a simple plan to use at the seaside

Food technology

Seasonal foods


Food technology

Construction of animals and their homes using malleable media

Food technology


Use textiles to sew and join

Choose wheels, axles where appropriate, use a variety of joins to innovate a machine


Food technology

Create bridges capable of carrying weight – making sure that it looks attractive

Suspension, arch, moveable, etc

Food technology

Use a simple IT program within the design

Earthquake model


Inspiration from the work of Henry Moore (local artist) – sculpture (compare and develop from Shang Dynasty work)

Food technology


Using the skills of design, make and evaluate create product (eg: Roman artefacts or animal homes)

 Food technology

Create an Anglo-saxon helmet or ship using elements from DT curriculum use IT where appropriate to enhance the product – use sculpture  


Food technology

Using the skills of design, make and evaluate create product Link to Science by using lights, switches, or buzzers, using electrical systems in products

Food technology


Food technology

Design and make a product (that would help people living in slums) that requires pulleys and gears

Food technology

Use complex IT program to enhance the quality of a product – link to biomes

Link to Science – Design a product that uses knowledge to design by using pulleys or gears

Food technology – link to sustainability


Food technology

Use market research to inform plans and ideas

Follow and refine plans

Food technology

Show that culture and society is considered in plans and designs

How to test and evaluate designed products

Food technology

Use electrical systems correctly and accurately to enhance a given product (links to Science)

Use knowledge to improve a made product by strengthening, stiffening or reinforcing